ENV_ARCHITECT//OS
settings_input_component terminal
SYSTEM_BOOT: SUCCESSFUL STYLES: RETRO · STYLIZED · SEMI-REALISM · PIXEL ART
WHITEGHOST
LOCAL_TIME: 00:00:00
CONNECTING...
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WHITEGHOST // GAME_DEV & 3D_ARTIST

6 years of experience specializing in Environmental & Level Design, GFX (thumbnails, logos), and interior/map design.

TOOLS: BLENDER · SUBSTANCE PAINTER · ROBLOX STUDIO
POLY_WORK: LOW & MID POLY

PROJECT_GRID

TOTAL_ENTRIES: 06

CORE_EXPERT

Environmental artist focused on level design, map layout, and the systems that make spaces feel alive - from geometry and flow to custom shaders and material work. I build environments that aren't just pretty, they function. Clean structure, intentional design, every detail placed with purpose.

deployed_code
01_ROBLOX_STUDIO
Level building, map scripting and in-engine optimization.
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02_BLENDER
3D modeling, sculpting, and asset pipeline creation.
texture
03_SUBSTANCE_PAINTER
PBR texturing, surface detail and material layering.
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04_VS_CODE
Shader code, Lua scripting and workflow automation.
SYSTEM_CAPABILITIES analytics
LEVEL_DESIGN // MAP_ARCHITECTURE Proficient
3D_MODELING // BLENDER_PIPELINE Proficient
PBR_TEXTURING // SUBSTANCE Intermediate
SHADER_WRITING // CUSTOM_FX Intermediate
LUA_SCRIPTING // ROBLOX_ENGINE Rookie
STATUS: ACTIVE_ARCHITECT_MODE // READY_FOR_DEPLOYMENT